Randstad USA Disability

Job Information

Randstad Senior Environment Artist in Redmond, Washington

Senior Environment Artist

job details:

  • location:Redmond, WA

  • salary:$33 - $43 per hour

  • date posted:Monday, April 22, 2019

  • job type:Contract

  • industry:Professional, Scientific, and Technical Services

  • reference:683719

job description

Senior Environment Artist

job summary:

Senior Environment Artist needed for contract opportunity with Randstad Technologies client in Redmond, WA.

Our client is the creators of a top selling and critically acclaimed franchise and they are seeking a motivated Senior Environment Artist with an eye for detail and a passion for creating stunning photorealistic environments to join their team. In this role you will use your talents to create key art assets for the franchise while collaborating with Art and Production Leads to solve visual and technical challenges.

Responsibilities:

  • Create and refine detailed photo-realistic environments, landscapes, and props

  • Be able to assemble environments based on concept art and pivot based on direction.

  • Able to work independently to a high level of quality solving visual and technical challenges

  • Use your talents to evaluate and implement quality improvements and art direction across large environments

  • Maintain a high level of quality while working within design constraints and balancing game performance

  • Work with art leads to investigate and prototype emerging technologies and improved workflows

  • Effectively communicate and collaborate with your team, art directors, and production leads

  • Able to work independently to a high level of quality solving visual and technical challenges

Required Qualifications:

  • Unreal experience

  • Expert in PBR workflows

  • Worldbuilding and photogrammetry experience

  • 3+ years of experience with at least 2 shipped AAA titles on console or PC

  • A portfolio demonstrating high-quality realistic modeling and texturing

  • A strong visual and technical understanding of 3d modeling, texturing, and level creation

  • Proficiency with 3DSMax and/or equivalent software.

  • Proficiency in sculpting software.

  • An understanding of physically based materials

  • An eagerness to learn new tools and processes

  • Strong communication and time management skills

  • A passion for art, innovation, technology

Bonuses:

  • Shipped title on current generation consoles

  • Speed tree experience

  • Experience with procedural tools such as Substance Designer/Painter

  • Experience with creation of real-time shaders

  • Strong traditional art skills

  • Experience with photography

  • Experience with level design and layout

location: Redmond, Washington

job type: Contract

salary: $33 - 43 per hour

work hours: 9am to 5pm

education: Bachelors

responsibilities:

Responsibilities:

  • Create and refine detailed photo-realistic environments, landscapes, and props

  • Be able to assemble environments based on concept art and pivot based on direction.

  • Able to work independently to a high level of quality solving visual and technical challenges

  • Use your talents to evaluate and implement quality improvements and art direction across large environments

  • Maintain a high level of quality while working within design constraints and balancing game performance

  • Work with art leads to investigate and prototype emerging technologies and improved workflows

  • Effectively communicate and collaborate with your team, art directors, and production leads

  • Able to work independently to a high level of quality solving visual and technical challenges

qualifications:

Required Qualifications:

  • Unreal experience

  • Expert in PBR workflows

  • Worldbuilding and photogrammetry experience

  • 3+ years of experience with at least 2 shipped AAA titles on console or PC

  • A portfolio demonstrating high-quality realistic modeling and texturing

  • A strong visual and technical understanding of 3d modeling, texturing, and level creation

  • Proficiency with 3DSMax and/or equivalent software.

  • Proficiency in sculpting software.

  • An understanding of physically based materials

  • An eagerness to learn new tools and processes

  • Strong communication and time management skills

  • A passion for art, innovation, technology

Bonuses:

  • Shipped title on current generation consoles

  • Speed tree experience

  • Experience with procedural tools such as Substance Designer/Painter

  • Experience with creation of real-time shaders

  • Strong traditional art skills

  • Experience with photography

  • Experience with level design and layout

skills: Required Qualifications:

  • Unreal experience

  • Expert in PBR workflows

  • Worldbuilding and photogrammetry experience

  • 3+ years of experience with at least 2 shipped AAA titles on console or PC

  • A portfolio demonstrating high-quality realistic modeling and texturing

  • A strong visual and technical understanding of 3d modeling, texturing, and level creation

  • Proficiency with 3DSMax and/or equivalent software.

  • Proficiency in sculpting software.

  • An understanding of physically based materials

  • An eagerness to learn new tools and processes

  • Strong communication and time management skills

  • A passion for art, innovation, technology

Bonuses:

  • Shipped title on current generation consoles

  • Speed tree experience

  • Experience with procedural tools such as Substance Designer/Painter

  • Experience with creation of real-time shaders

  • Strong traditional art skills

  • Experience with photography

  • Experience with level design and layout

Equal Opportunity Employer: Race, Color, Religion, Sex, Sexual Orientation, Gender Identity, National Origin, Age, Genetic Information, Disability, Protected Veteran Status, or any other legally protected group status.

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