Randstad Sr. Environment Artist in Redmond, Washington

Sr. Environment Artist

job details:

  • location:Redmond, WA

  • salary:$30 - $40 per hour

  • date posted:Thursday, October 11, 2018

  • job type:Contract

  • industry:Professional, Scientific, and Technical Services

  • reference:650275

job description

Sr. Environment Artist

job summary:

Sr. Environment Artist needed for Contract Opportunity with Randstad Technologies client in Redmond, WA

Job Description

Our client is a renowned game studio currently working on AAA console title and they are looking for Environment Artists to join their team creating props, textures and models. We are looking for candidates with a strong desire to work in the Sci-Fi genre and an ability to do high and low res, hard surface and organic modeling and texture creation. Responsibilities may also include outsource integration, world building and level assembly. Experience with real time physics, lighting, shaders, and materials for environments is a huge benefit.

Skills and Requirements

  • 6+ years professional experience working with game environments

  • Shipped at least 2+ AAA title previously.

  • Experience with Autodesk Maya required.

  • Experience with Photoshop and Substance art packages required.

  • Experience with PBR shaders and textures required.

  • Experience with ZBrush or Mudbox preferred.

  • Artist must have strong knowledge of modern game asset development principles and process.

  • Artist should have strong time management and communication skills.

  • Superb high and low polygon modeling skills required.

  • The ability to quickly grasp new technical concepts required.

  • Game Editor centric workflow experience

  • Has worked on a FPS or MP shooter game

location: Redmond, Washington

job type: Contract

salary: $30 - 40 per hour

work hours: 9am to 6pm

education: Bachelors

responsibilities:

Responsibilities may also include outsource integration, world building and level assembly. Experience with real time physics, lighting, shaders, and materials for environments is a huge benefit.

qualifications:

Skills and Requirements

  • 6+ years professional experience working with game environments

  • Shipped at least 2+ AAA title previously.

  • Experience with Autodesk Maya required.

  • Experience with Photoshop and Substance art packages required.

  • Experience with PBR shaders and textures required.

  • Experience with ZBrush or Mudbox preferred.

  • Artist must have strong knowledge of modern game asset development principles and process.

  • Artist should have strong time management and communication skills.

  • Superb high and low polygon modeling skills required.

  • The ability to quickly grasp new technical concepts required.

  • Game Editor centric workflow experience

  • Has worked on a FPS or MP shooter game

skills: Skills and Requirements

  • 6+ years professional experience working with game environments

  • Shipped at least 2+ AAA title previously.

  • Experience with Autodesk Maya required.

  • Experience with Photoshop and Substance art packages required.

  • Experience with PBR shaders and textures required.

  • Experience with ZBrush or Mudbox preferred.

  • Artist must have strong knowledge of modern game asset development principles and process.

  • Artist should have strong time management and communication skills.

  • Superb high and low polygon modeling skills required.

  • The ability to quickly grasp new technical concepts required.

  • Game Editor centric workflow experience

  • Has worked on a FPS or MP shooter game

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